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Answers

FAQ

Questions

19
01What is Too Slow Again?

A very fast, minimalist first-person shooter about executing a short combat Track faster than you did last time — Trackmania expressed as an FPS. Clear the objectives, reach extraction, and the only score is your time.

02Why is it called Too Slow Again?

Because that is the whole game. When you lose, it tells you TOO SLOW. — and the only sensible answer is to go again. Restarting never loads anything, so you will.

03When does Too Slow Again come out?

There's no release date yet. Too Slow Again is in active development at Ivory Games, and we'll announce the date here first.

04Is Too Slow Again on Steam?

The Steam page is coming soon. When it goes live, every “Coming to Steam” on this site turns into a wishlist link.

05Which platforms?

Windows PC, via Steam. Other platforms have not been announced.

06How much will it cost?

The price will be announced closer to release.

07Does Too Slow Again have Co-op?

Yes. Co-op for 1–4 players in the same Track is part of the plan, with shared objectives and separate Records for Solo, Duo, Trio and Squad. More about the modes.

08Does Too Slow Again have PvP?

Yes. Direct combat between two or more teams — 1v1, 2v2, 4v4 and free-for-all — on Tracks built for it.

09Can I make my own Tracks?

That's the plan: an in-game Track Editor and Circuit Editor, with native sharing so community Tracks download and play in one click. About the editor.

10Does it slow down time, like SUPERHOT?

No. Too Slow Again is real-time speed and the clock never slows down. The white course is about readability, not time manipulation.

11Is there randomness?

No. Enemies, timings and weapon behaviour are the same on every Run, so every Track can be learned and every improvement is yours.

12What happens when I get hit — or die?

Every hit adds two seconds to your time. Five hits end the Run. Leaving the course adds five seconds. Either way, one key puts you back at the start instantly.

13What is the Ivory medal?

The developer's own time on that Track — the medal after Gold.

14Does it support controllers?

Yes. Gamepads work everywhere, with Xbox and PlayStation button glyphs. Keyboard bindings can be changed, including an optional one-key restart.

15Which languages?

English and Spanish.

16Will there be microtransactions or pay-to-win?

Nothing that affects gameplay will ever be for sale. If a reward currency is added, it buys cosmetics only.

17Can I playtest Too Slow Again?

Not publicly yet. If you'd like to be considered for future playtests, write to us through the contact form.

18Who makes Too Slow Again?

Ivory Games LLC, an independent studio developing from Andorra, also behind I HATE SNAKE and the upcoming EUROVOID. ivory.games.

19I'm a journalist or creator. Where are the assets?

In the press kit: logos, colours, fact sheet and descriptions.

ContactPress kit