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Circuits

Official

5

A Circuit is a set of Tracks played back to back as one bigger challenge. Your score is the total of your times. Some Circuits are official, some weekly, some made by the community.

5-Track CircuitWeekly CircuitCommunity CircuitIvory CircuitCircuit Record

Official · 5

The official Circuits

The official Tracks aren't one long list. They're grouped into five Circuits, each testing a different FPS skill — with the same loop: learn the Track, run it faster, compare, retry.

01

Assault

Assault rifleFixed loadoutMovement, tracking, target switching, room flow

How do I kill everyone I need to kill without ever giving up forward momentum?

The broadest expression of Too Slow Again's combat and the natural place to start. Shooting while moving, recoil control, reload planning, deciding when to aim and when to stay fast.

02

Stealth

Suppressed pistolFixed loadoutRouting, detection control, elimination order

What is the fastest order and route that never triggers the expensive state?

Stealth at speed, not patience. Sightlines, reaction windows, suppressed shots, cameras and alarms — detection costs time. A perfect Stealth Run looks like a choreographed speedrun.

03

Precision

Bolt rifleFixed loadoutFlicks, target acquisition, long sightlines, timing windows

How fast can I solve a sequence of difficult shots while still routing the Track?

Fast, accurate shooting and sightline reading. Small or distant targets, narrow windows, efficient moves between firing positions. Never a static shooting gallery.

04

Breach

Shotgun + breach kitFixed loadoutClose-quarters entry, destruction, momentum

How do I move through this space as directly and violently as possible?

Enter, destroy, pass through, keep moving. Breachable walls are route primitives, not spectacle: a good Breach Track gets dramatically faster once you know where and when to make the opening.

05

Freelance

Varies by contractOpen / restricted / fixedMixed objectives, broader scenarios

The contract gives context. The clock gives the score.

Short contracts in apartments, offices, rooftops and warehouses, with one or two lines of briefing you can skip. Retrieve, destroy, breach, sneak, extract — and loadouts that can be open, restricted or fixed per contract.

“Client pays well. Enter the apartment, take the case and extract.”

Fixed loadouts

Same tools as everybody else.

In Assault, Stealth, Precision and Breach every player gets exactly the same kit — weapons, attachments and Utilities — even if they haven't unlocked it yet. The leaderboards compare skill, not gear. Freelance is where choosing your equipment becomes part of the puzzle.

Co-op Circuit

Built for four.

An official Circuit authored for coordinated play, with Records for Duo, Trio and Squad.

Community Circuits

Your Tracks, your order, your rules.

With the Circuit Editor, creators pick Tracks, set the order, the scoring, the retry rules and the team sizes, then test it and publish it.

About the editor

Promise

No pay-to-win. Ever.

Nothing that affects a Run will ever be for sale: no damage, no speed, no attachments, no time. Cosmetics stay cosmetic, and never get in the way of reading the Track.

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